Factory Design Patten in C#
The Factory Design Pattern in C# is a creational design pattern that provides an interface for creating objects, but it allows subclasses to alter the type of objects that will …
The Factory Design Pattern in C# is a creational design pattern that provides an interface for creating objects, but it allows subclasses to alter the type of objects that will …
The Flyweight design pattern is a structural pattern used to reduce memory usage or computational costs by sharing as much as possible with related objects. It is particularly useful when …
The Mediator design pattern is a behavioral pattern that promotes loose coupling between objects by centralizing their communication through a mediator object. This pattern is useful when you have a …
The Memento design pattern is a behavioral pattern that allows you to capture an object’s internal state and save it so that the object can be restored to that state …
The Prototype design pattern is a creational pattern that allows you to create copies of objects without exposing their underlying structure. This is particularly useful when creating new objects is …
The Proxy design pattern is a structural design pattern that provides a surrogate or placeholder for another object to control access to it. This can be useful for various purposes, …
The Singleton design pattern ensures that a class has only one instance and provides a global point of access to that instance. It is commonly used for logging, caching, thread …
The State design pattern is a behavioral design pattern that allows an object to alter its behavior when its internal state changes. This pattern is useful when an object’s behavior …
Suppose you are building a drawing application with various shapes (e.g., circles, squares, triangles) and want to perform different operations on these shapes without modifying their classes. This is a …