Proxy Design Pattern in C#
The Proxy design pattern is a structural design pattern that provides a surrogate or placeholder for another object to control access to it. This can be useful for various purposes, …
The Proxy design pattern is a structural design pattern that provides a surrogate or placeholder for another object to control access to it. This can be useful for various purposes, …
The Singleton design pattern ensures that a class has only one instance and provides a global point of access to that instance. It is commonly used for logging, caching, thread …
The State design pattern is a behavioral design pattern that allows an object to alter its behavior when its internal state changes. This pattern is useful when an object’s behavior …
Suppose you are building a drawing application with various shapes (e.g., circles, squares, triangles) and want to perform different operations on these shapes without modifying their classes. This is a …